
About Me
Hi! I'm Vsevolod, a software engineer specializing in game development using Unity. I have 5+ years of commercial development experience. In game development I've worked across multiple genres — Midcore, Casual and Hyper-Casual — and shipped to Android, Desktop and WebGL. I love what I do.
Work Experience
Matryoshka Games
Unity Developer
May 2024 — PresentSerbia (on-site, May 2026)
Responsibilities
- Writing multi-project sub-modules
- Implementing new game mechanics
- Writing documentation
- Updating SDKs for different platforms
- Upgrading Unity versions
- Porting to mobile, Desktop and console platforms
- Building Unity Editor tooling for other teams
- Helping other developers with debugging and performance optimization
- Working with CI/CD pipelines
- Code optimization
Achievements
- Adapted a portrait-only title to landscape — reworked every game scene and rebuilt the UI layout
- Added full input support for Desktop and consoles (gamepad and keyboard navigation)
- Ported and released the game on alternative stores: Huawei App Gallery, Xiaomi GetApps, vivo App Store, OPPO App Market, Samsung Galaxy Store and RuStore
- Migrated the Microsoft Store build from UWP to Windows Standalone
- Built Unity Editor tools adopted by several company teams — sped up prefab and scene setup
- Optimized CI/CD logging for better build status tracking
- Refactored and optimized a 9-year-old legacy project
MeTime Games
Unity Developer
May 2021 — May 2024Remote
Responsibilities
- Developing projects for mobile and Desktop devices
- Creating reusable code base for different projects
- Leading development teams (up to 4 developers)
- Providing technical support to artists and game designers
- Writing documentation
- Setting up and debugging project builds
Achievements
- Released and developed two full-featured mobile projects from scratch
- Developed cross-project sub-modules: save system with local storage and NoSQL, localization system, internal config database with Google Sheets integration
- Implemented component system with switchable states and external triggers
Dorfer Games
Unity Developer
January 2021 — September 2021Remote
Responsibilities
- Developing games on Unity engine
- Developing game prototypes using internal SDKs
Achievements
- Developed 7 hyper-casual game prototypes
- Developed procedural environment generators for quick level creation and population
Education
Saint Petersburg National Research University of IT, Mechanics and Optics (ITMO)
Master's Degree • 2023 — 2026
Infocommunication Technologies and Communications Systems
Saint Petersburg National Research University of IT, Mechanics and Optics (ITMO)
Bachelor's Degree • 2019 — 2023
Infocommunication Technologies and Communications Systems
Technical Skills
UnityECSAndroid SDKC#PythonGolangSQLASP.NETWeb APIOOPSOLIDGitCI/CDTeamworkClaude Code CLI/DesktopMCPSkills
Languages
- RussianNative
- EnglishB2 — Upper-Intermediate
- JapaneseA1 — Beginner
- SerbianA1 — Beginner
Hobbies
📷Photography🌿Nature appreciation🎨Drawing🍳Cooking